Lead Technical Artist
Matt is the lead technical artist at Human Engines. He brings together scary skills in 3D modeling and animation, strong aesthetics, a perfectionist’s creed, and an encyclopedic knowledge of how to solve every content challenge.
Matt started working his magic in pre-3DFX days and went on to work at Blizzard Entertainment from 1998-2004 on some of the most popular software in gaming history including Diablo II, Warcraft III and World of Warcraft.
He then moved on to Ready at Dawn where he shipped two best-selling titles for the PSP, Daxter and God of War: Chains of Olympus.
He is now harnessing his fifteen years of experience to kick butt and revolutionize the way user experiences are developed.