Tim Richards

Graphics Programmer

Photo of Tim Richards Tim is a Human Engines graphics engineer and WebGL/HTML5 programmer. Tim specializes in the export and conditioning systems, APIs for resource management and caching, and the high level object manipulation APIs in the RDGE platform for Android and WebGL. Tim is also responsible for many of the coolest components of white-label products shipped by Human Engines including the Collectibles Painter prototype for Google. Tim holds a Bachelor of Science in game development from Full Sail University